Digital Age Teaching and Learning

Use These 2 Minute Games to Jump Start Your Class and Have Fun!

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Use These 2 Minute Games to Jump Start Your Class and Have Fun!

Is it a drag to get your day started? Do you dread group time?  Sometimes a bit of fun with your students can be the perfect way to start or end your class time together.  These are also perfect brain breaks for releasing energy while still being productive by bonding.  Sometimes we get caught up in covering content and forget that our students may need to have some fun with us as well.  Here are three great 2 minute games to use with your students:

 

Telephone Pictionary

Ideal for groups of 6-10, this game can be taught in smaller groups and then the whole class can play, divided into groups.  Here, you need lots of scrap paper for students to draw and write.  Everyone starts with a stack of paper (can be half or quarter sheet) with the same number of pages as there are people playing.  If there are 8 people playing, everyone needs 8 pieces of paper.  On the top of their stacks, everyone should write down a short sentence or phrase.  For example: “The dog looked for his bone under the couch”.  Everyone passes their whole stack of paper to the right.  The person reads the phrase and places that page on the bottom of the stack.  The next page is blank and the person must draw what was written.  Then, the stack is passed again and the next person only sees the drawing. They must move the drawing to the bottom of the stack and write a sentence about what they saw on the next clean sheet. The game goes on alternating writing and drawing until the stack gets to the original owner.  The progression of what the sentence started as and what it turns out to be is often very funny!

The Jungle’s On Fire

This game is a great group game.  I can be varied so that other problems are addressed, but an easy one to start with is that the jungle is on fire.  Students are divided into two groups.  One group’s goal is to burn down the jungle.  The other group’s goal is to put out the fire.  So, the first group chants:

The jungle’s on fire! Yeah yeah yeah

The jungle’s on fire! Yeah yeah yeah

The jungle’s on fire! What are you going to do?

Group 2 must respond without pausing by the time the first group is done chanting.  They must have a plan for how to keep the jungle from burning.  For example:

Here come the firefighters! Yeah yeah yeah

Here come the firefighters! Yeah yeah yeah

Here come the firefighters! What are you going to do?

Group 1 must come up with a reason that the firefighters can’t put out the fire.  For example, they got a flat tire, the hose has a leak, etc.  Each group must chant back and forth without pausing in between.  The first group without a response loses.

Kids can get very creative with this one – alien water invasions, tsunamis, you name it! It’s a fun way to think outside the box and have some fun.

Stump Me!

This game can be used to practice any kind of math problem or real life situation.  Students are divided into two teams.  Each team must work together to come up with a word problem or riddle that the other team must solve.  You can have the kids draw straws or roll the dice to see which team challenges first.  The problem must be presented to the other group and they should be given 2 minutes to solve it.  Whichever team can answer the most questions wins!

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